Final Mockup
Wireframes
![Wireframe V1](/assets/img/grungeUI/wireframe.png)
![Wireframe V2](/assets/img/grungeUI/wireframeV2.png)
Icons
![Ambre Icon](/assets/img/grungeUI/icons_single/ambre.png)
![Bois Icon](/assets/img/grungeUI/icons_single/bois.png)
![Dagger Icon](/assets/img/grungeUI/icons_single/dagger.png)
![Grenade Ambre Icon](/assets/img/grungeUI/icons_single/g-ambre.png)
![Grenade Explosive Icon](/assets/img/grungeUI/icons_single/g-explo.png)
![Grenade Poix Icon](/assets/img/grungeUI/icons_single/g-poix.png)
2021, UI, UX
An interview task i made for Cyanide Studio.
Based on the informations provided, i had to create a non-blocking interface. The genre is action-aventure in a heroic fantasy world, mature, dark, with a play of light and shadow in cold tones. The target audience would be the adults core/hardcore gamers.
The screens should display:
– the materials and their quantity,
– the recipes,
– a description of the selected recipe,
– 4 inventory slots from the player with their content.
[The name and logo are fictional and made only for a presentation purpose.]